Monday, 19 November 2012

Vic Masters Full Results



Rank Player Total

1 Brenton Shaw 113 - Dark Eldar

2 Shaun Hogan 108 - Blood Angels/Space Marines

3 Mitch Wragg 93 - Imperial Guard

4 Craig Dillon-Gibbons 90 - Chaos Daemons

5 Matt Jackson 86 - Space Marines/ Imperial Guard

6 Dan Gilmour 85 - Chaos Space Marines/ Daemons

7 Josh Diffey 77 - Chaos Space Marines/ Daemons

8 Adam Synoradski 77 - Space Wolves

9 Matt Morosoli 76 - Chaos Space Marines/Daemons

10 Mike Blair 71 - Space Marines

11 Michael Boles 68 - Chaos Daemons

12 Rob Greenwood 65 - Chaos Space Marines/Daemons

13 Rick McKay 62 - Grey Knights

14 Ryland Davies 61 - Imperial Guard

15 Dave Grey Noble 60 - Space Marines

16 Ben Llewellyn 56 - Chaos Space Marines

17 Jason Best 53 - Grey Knights

18 Gene Easton 52 - Tau/Eldar

19 Ross Armstrong 44 - Space Marines

20 Matt Antonello 44 - Imperial Guard/Space Wolves

Saturday, 10 November 2012

Vic 40k Masters: Day 1


Vic Masters is upon us! 20 of Victoria's top ranking players battling out for a spot in the Australian Masters event in Canberra!

My list for the weekend was a hybrid Chaos Space Marine/ Chaos Daemon Army consisting of the following:

Chaos Lord
Juggernaut, Mark of Khorne, Axe of  Blind Fury, Sigil of Corruption, GoM, Melta Bombs

Chaos Sorcerer
Bike, Level 3, Spell Familiar

10 Chaos Space Marines
Mark of Nurgle, 2 Meltaguns

10 Chaos Space Marines
2 Plasma guns

5 Chaos Space Marines
flamer, 4x CCW in a Rhino

5 Havocs
4 Autocannons

5 Havocs
4 Autocannons

3 Obliterators
Mark of Nurgle

5 Chaos Spawn

The Masque

3 Flamers

5 Plaguebearers

Aegis Defence Line
Quad Gun

Battle Reports to come in the following posts!

Sunday, 5 August 2012

JD 2012 Battle Reports/ Tournament Review

So! Bishop back at the front of this event after sitting it out for the last couple of years. JD ran as smoothly as ever, even being the first major 6th ed 40k tourney.

I rocked up a little late and missed the first mission breifing, but it was okay, cause no matter what the mission was, I was planning on losing the first game considering i've played all of 2 or 3 games excluding JD.

I drew Ben Zagami first, and I like to think i contributed to him winning the event :)

My list for the day was as follows:

Coteaz

10 Strike Knights w/2 Psycannons, Psybolts and a Hammer

11 Warrior Acolytes with stormbolters and a mystic
Razorback with psybolts

Dreadnought w/2 TLAC, Psybolts

Dreadnought w/2 TLAC, Psybolts.

Ben was running a necron list with lots of tricks... It's not worth listing, cause it was irrelevant, he had guns and they killed things.

So, I had no real clue how to play it, I shot stuff at his transport and eventually killed it, but his destroyer lord ran full steam at coteaz, challenged him and killed him without so much as taking a wound. The rest of the warrior acolytes piled around and were killed soon after.

My shooting proved ineffective during this game, everything i killed stood back up. -_-

His shooting, on the other hand, destroyed the grey knight squad in a single turn, leaving me with 2 dreads to shoot his lord, and eventually punch on. I managed one bonus point when a dreadnought punched the destroyer lord in the face, but took a loss the first round 20-6.


My second game was against a grey knight list which consisted of an inquisitor with grenades, 7 terminators, 10 strike knights with the same kit out as mine and a psyflemen.

I deployed defensively, then seized the initiative, allowing my dreadnought to take out his, and put the rest of my army to work on his terminators.

Turn 2 involved minimal damage to my strike knights before i completely destroyed his terminators and took a chunk out of his grey knight strike squad, my strike knights fell back, then failed at the start of my turn 3 and fell back again, ultimately denying me a bonus point for not getting them into his deployment zone.

I tabled him on turn 4. It wasnt a very fair game in all honesty, seize is ruthless in 750pts, but he took it like a champ, it was a great game.

Third up was the tyranid warrior goodness of Tom Nurse. He was running 2 Primes, 4 hive guard and 2 squads of warriors. I felt pretty confident coming into this game as my autocannons can instakill the warriors.

He deployed in a blob so his venomthrope would give cover to the whole army. I spent my first turn shooting the hive guard and managed ot kill 3 out of the 4 of them, his first turn was just moving closer ot me to try and get the charge off.

In my second turn i finished off the hiveguard and started shooting the warriors, i killed one of the units except the prime, and the other unit charged into coteaz and the strike knights. The prime challenged coteaz and tore him up pretty eaily, while the strike knights and warriors punched on. After a long winded combat the 2 dreads walked in to tie up the prime and eventually kill him, while the warrior acolytes and razorback killed the second prime allowing me to table him and take the 19-5 win.

My fourth and final game was against Mark's eldar which consisted of a farseer with guardians, some dark reapers in a bastion, a fire prism and some jetbikes.

Theres nothing more to say than that i rolled terribly and Mark rolled like an absolute god D:

He seized the initiative on me and proceeded to kill my razorback and dreadnought in turn one, both from single shots. The damage roll on the razorback also killed some of the grey knights had combat squadded inside. The dark reapers proceeded to destroy one of the GK combat squads. My first turn involved all of my shooting missing. YAY :D

We had a heated discussion about dark reapers being able to be guided while inside the bastion, and it was allowed by the TO, which i sadly only found the page reference for later to show it doesn't work. (Page 67 btw)

The game was basically over after that turn, but hey, to keep it going his fire  prisms single shot penetrated and rolled a 6 vs my second dread, which ended up leaving 3 pens and 3 dead tanks on my side of the board. From here there was little i could do. I was tabled on turn 4.

Result: Loss 5-20

I scored an 18 for paint and perfect 20 for comp, allowing me to place 14th overall.

Overall JD was a great event once again, got to catch up with some friends I havent seen in a while and roll some dice. will be back next year for sure! :)

Wednesday, 13 June 2012

Terracon: My thoughts!

TERRACON 2012

So! After 2 years of various life interferences with me making the trek over to Naracoorte, in 2012, I finally had the green light to visit the famous Terracon :D

Difsta, Capt.Sparrow and Paddlepop Lion and I piled into our car for the 6 hour trip from Melbourne to     Naracoorte... It seemed like it was going to get old quickly, but the ride seemed dramatically shorter than it did on the way back.

When we arrived we checked in to our accomodation and hit the pub, meeting up with a couple of the South Australian guys. Watching DAMAGE go badass on punk kids was quite entertaining :)

So, Now would be a good time to post my list i suppose, It's slightly different to the one I posted earlier.
Inquisitor

Psychic Communion


Inquisitor
Psychic Communion
Servo Skull


11 Warrior Acolytes w/ Stormbolters
Mystic



10x Grey Knight Strike Squad
2x Psycannons

Psybolts
Hammer

10x Grey Knight Strike Squad

2x Psycannons

Psybolts
Hammer

10x Grey Knight Strike Squad

2x Psycannons

Psybolts
Hammer

10x Interceptors
2x Psycannons
Hammer

Dreadnought
2x Autocannons
Psybolts


Dreadnought
2x Autocannons

Psybolts.





This army is the king of 24" firepower, so much dakka at range, seemed like it would punish anything that wasnt mech.

One glaring weakness with the list is the lack of any way to deal with AV14, and while I hoped it wouldnt pop up too often, i managed to play 2 armies with landraiders, both containing a deathstar that would easily have been shot at...not so easily assaulted :P


We rocked up to the town hall at around 8.30 on the saturday morning...I wasn't too hungover and was keen to get stuck into some 40kays, all be it, with an army I had yet to play a game with!

Venue was pretty good, same old town hall for those who'd been there before...Walking distance to...well, everything, it's naracoorte...

Game 1: Objectives, Retarded Deployment, VS Craig: Grey Knights


Craig is one of the melbourne guys who came up, top bloke, always a good game. Neither of us had played our armies before and we both forgot lots of special rules, it was a fun game :P

He had a similar list to mine, 20 Strikes, Interceptors, a dreadknight, dreadnought and grandmaster.

My alpha strike came down turn two and wiped a unit off  the board, and did significant damage to another one, the game revolved around a central combat involving his interceptors, strike knights, grand master and units of my strike knights and interceptors. The winner of the combat was essentially the winner of the game. I took it out and won the game.

Result: 18-5 Victory


Game 2: Kill Points, 12" Deployment, VS Mark: Necrons


My first game against a South Australian :D Mark was a nice guy and we had a fun game, the mission favoured my army heavily as i was able to select his tomb spyder as my secret killpoint and collect 4 points for it when it died second turn. Among his other units were the two special characters which grant abilities and remove them from my units, aswell as 30 immortals, deathmarks and a barge.

My alpha strike proved too strong again, removing 3 units from the board when I came down. I proceeded to destroy a number of small units as the game progressed. He used his veil which scattered off the board, losing a 300 odd point unit, as well as another unit of similar value failing on ld10 and running 12" off the board.

Result: 19-5 Victory


Game 3: Bean Counters, Table Quarters, VS Neil: Space Wolves


So after winning 2 games, I get to play against some of the serious competition for the event. I've never played Neil before, but being a regular gaming buddy with a number of the Vic ATC players, I've heard his name pop up, as well as seeing him on wargamer here and there. Neil's space wolf list was solid and his army was much stronger in a bean counter mission like this one.

I played the mission wrong and thats all there is to it. I tried to deepstrike but Njal hooded one of my communions and half my shit didnt come on :(

I needed to deploy on the board against him to utilise turn 1 shunt on the interceptors and i failed to realise this. I struggled for bonus points, but in the end, went down.

Result: 5-19 Loss


At the conclusion of day 1 i was 39 from 60, and feeling alright. It was time t hit the bar and other shenanigans :D

Game 4: Scalps, 12" Depoyment, VS Josh: Grey Knights.


Josh is one of the guys I came up in the car with, and we'd had extensive discussions about our lists on the 6 hour drive up to Naracoorte. It was the general consensus between he and myself that my list was stronger.

I didnt do anything differently to what i should have during turns 1 and 2 when i deployed, however losing 2 killpoints to a fleeing ld10 unit really does hurt. Similarly, I managed to shoot down his strike knights, make them flee for 2 turns successively and have them regroup only 1-3" from the board edge.

I used my interceptors in deepstrike to bait out his landraider and deathcults with coteaz, with the mindset that he'd trade 1killpoint in killing the interceptors for the 2 and possible third (land raider) I'd get from shooting 2 squads of strikes  and assaulting the remainders into the deathcults.

My dreadnoughts were effective at de-meching, destroying a razorback and Josh's dreadnought, as wel as the chimera late game.

My shooting prooved ineffective and sanctuary killed 2 guys on the charge. One unit was out of range by an inch and this basically lost me the combat.

I was up 4-2 KP on turn 5, we rolled to continue, did so, and i ended up losing the game 2-4.

Result: 5-19 Loss


Game 5: BOB! 12" Deployment, VS Chris, Spacemarines.


Last game was capture Bob! the moving objective

I deployed my entire army on the board wiht the exception of the interceptors who were to deepstrike on my mystic turn 2. I played the game very systematicllly, shootingthe units on one half of the board until they died, then focusing on the other half.

Chris' deathstar, in the assault terminators in the landraider, exited on turn 4 when nothing, except the landraider itself was left. They took bob and ran into their deployment zne before being met by my remaining firepower. 2 squads of GK's charged in, and over 2 turns, won the combat, consolidated, and charged an immoblised landspeeder in my deployment zone, winning me the game.

Result: 18-5 Victory


Overall, I was happy with the way i performed, although dissatisfied about my performance in game 3, I felt that I played all other 4 missions the way they were meant to be played by my army. It was a learning experience for me, and, while this army may not be making an immediate return to the tabletop, A similar one using a librarian and coteaz may be used in the near future, depending on comp weighting, possibly eastcon.

Till next time

-Matt

Terracon Reults Published

TERRACON XIV 2012 Results
--------------------------------------------------
1st Overall - Dan Gilmour
2nd Overall - Tom Damin
3rd Overall - Neil Phillips
4th Overall - Myles Tyshing
5th Overall - Ash Cross
--------------------------------------------------
1st Best General - Josh Diffey
2nd Best General - Anthony Humpage
3rd Best General - Matt Antonello
--------------------------------------------------
1st Best Painted - Chris Appleby
2nd Best Painted - Jonas Dawson
3rd Best Painted - Caine Marshall
--------------------------------------------------
1st Best Sportsmanship - Shaun Hogan
2nd Best Sportsmanship - Alex Jackson
3rd Best Sportsmanship - Hew Evans
--------------------------------------------------
Players Choice - Josh Leondaris
--------------------------------------------------
Best Presented - Craig Laird
-------------------------------------------------
-
Wooden Spoon - Kane McDonald



Wednesday, 23 May 2012

Downfall Final Results Publushed:

Final Results for EWA Downfall 2012:
Rank / Player / Army / Total / Battle Total / Sports / Peer / Panel Comp
1 / Michael Hamilton / Blood Angels / 180.83 / 81 / 29.16 / 18.2 /52.47
2 / Matt Antoello  / Grey Knights / 175.95 / 106 / 23.49 / 16.25 / 30.21
3 / Marc Unsworth / Grey Knights / 174.7 / 86 / 29.16 / 18.2 / 41.34
4 / Darran Cippolla / Space Marines / 170.36 / 74 / 29.16 / 19.5 / 47.7
5 / Shaun Hogan / Space Marines / 169.67 / 95 / 28.35 / 16.9 / 29.42
6 / Andrew Berkin / Tyranids / 167.6 / 65 / 26.73 / 16.25 / 59.62
7 / Shane Kennedy / Dark Eldar / 166.12 / 81 / 26.73 / 16.25 / 42.14
8 / John Beswick / Crimson Fists / 166.06 / 71 / 29.16 / 18.2 / 47.7
9 / David Hine / Space Marines / 165.38 / 80 / 29.16 / 18.85 / 37.37
10 / Chris Berkin / Space Wolves / 165.27 / 82 / 28.35 / 17.55 / 37.37
11 / Liam O'Pray / Dark Eldar / 163.09 / 104 / 25.92 / 11.7 / 21.47
12 / Tim Robarts / Orks: Kult of Speed / 162.83 / 45 / 29.16 / 19.5 / 69.17
13 / Dean Bradley / Imperial Guard / 162.55 / 99 / 29.16 / 16.9 / 17.49
14 / Joshua Diffey / grey knights / 161.1 / 101 / 25.92 / 14.3 / 19.88
15 / Nathan Parker / Chaos Marines / 159.33 / 66 / 29.16 / 18.85 / 45.32
16 / Kurt Powell / Tyranids / 159.02 / 74 / 29.16 / 16.9 / 38.96
17 / Craig Laird / Space Wolves / 157.06 / 79 / 28.35 / 19.5 / 30.21
18 / Lachlan Morrison / Dark Eldar / 155.34 / 83 / 23.49 / 16.25 / 32.6
19 / Adam Synoradzki / Space Wolves / 151.07 / 85 / 24.3 / 12.35 / 29.42
20 / Chris Parson / Tyranids / 148.43 / 65 / 29.16 / 16.9 / 37.37
21 / Luke Brown / Chaos Marines / 142.67 / 63 / 29.16 / 19.5 / 31.01
22 / Lindon Stephans / unknown / 129.29 / 70 / 29.16 / 18.2 / 11.93
23 / Alex Jackson / Space Wolves / 127.21 / 60 / 27.54 / 18.2 / 21.47
24 / Nick / unknown / 120.99 / 69 / 25.11 / 14.95 / 11.93
25 / Martin Storey-Smith / Chaos Marines / 107.7 / 35 / 23.49 / 18.2 / 31.01
Follow the thread HERE

Relevant Scoring At Terracon 2012

Score Breakdown At Terracon 2012


Just going to do a quick math on the relevance of comp battle etc at Terracon, so the raw % breakdown for each set of criteria!

Battle points
5 games each worth 20 points = 100 points

Sportsmanship
5 games each worth 10 points = 50 points

Army Handicap
A score out of 60 = 60 points

Painting
A score out of 20 = 20 points

Total
230 points
This gives us a raw breakdown of:
Battle: 100/230 =  43.47%
Sports: 50/230   = 21.73%
Composition: 60/230 = 26.08%
Paint: 20/230 = 8.69%

Overall, it seems like a very soft score oriented event with non battle results counting for a total of 56% of your total score. However, when we take into account minimum scoring, we get a breakdown which looks more like the following...

Battle: Between 5-20 Points: Therefore a minimum of 25 will be obtained.
Sports: Between 2-10 Points. Therefore a minimum of 10 can be obtained.
Composition: Between 12-60 Points. A minimum of 12 can be obtained.
Paint: Entirely relevant. 0-20 points can be obtained.

This means, everyone starts with a score of 47/230. Irrelevant of other factors.

Relevant Battle: 75/183:  40.9%
Relevant Sports: 40/183: 21.85%
Relevant Composition: 48/183: 26.22%
Relevant Paint: 20/183 = 10.92%

Overall, this changes very little. paint becomes slightly more important than it did before accounting for 10% of your score while battle becomes devalued even more. Composition is worth quite a big chunk of your total through both raw score and relevant score.


Terracon 2012 Army List: Grey Knight Strike Spam (1500)


HQ:
Ordo Malleus Inquisitor
Psychic Communion
55

Ordo Malleus Inquisitor
Psychic Communion
55

Troops:
10x Grey Knight Strike Squad
2x Psycannons
1x Nemesis Force Hammer
Psybolt Ammunition
250

10x Grey Knight Strike Squad
2x Psycannons
1x Nemesis Force Hammer
Psybolt Ammunition
250


10x Grey Knight Strike Squad
2x Psycannons
1x Nemesis Force Hammer
Psybolt Ammunition
250

Fast Attack:
10x Grey Knight Interceptor Squad
2x Psycannons
1x Nemesis Force Hammer
Psybolt Ammunition
310

Elites:
11 Warrior Acolytes
Mystic
54

Heavy Support:
Dreadnought
TL Autocannon
TL Autocannon
Psybolt Ammunition
135


Dreadnought
TL Autocannon
TL Autocannon
Psybolt Ammunition
135


Basic plan is to deploy the 12 man retinue blob with the 2 inquisitors and the two dreadnoughts in a corner of the board. Cast double psychic communion and deepstrike 40 Greyknights on turn 2 in the enemies face.

Going to use the two psyflemen dread to demech on turn one for something for the strikes to shoot at, and demech more on turn two so that i have potentially 4 tanks opened up for the 40 strikes to shoot at.

Probably only gonna get a 1.5ish for comp, so I really need to win 5 games with the list to place.


Tuesday, 28 February 2012

Tournament Report: Bladestorm 2012


Date : 25/26 February
Location : 256 Main Street Bairnsdale. 3.5 hours drive out of Melbourne
Points Level : 1500
Number Of Players : 34 Capped at 50
Scoring Breakdown : 
Battle:  25-100            
Sports: 0-50 (Checkbox)
Composition: 0-50
Paint 0-25 (Minimum of 9)
Link to forum : http://www.wargamerau.com/forum/index.php?showforum=382
Gaming Club: BADgaming http://www.wargamerau.com/forum/index.php?showforum=248


Relevance Of Composition: The total with minimum battle and paint reduced as well as sports being a checkbox leaves the tournament with 141 points that can be gained. Assuming paint scores of 16 (Standard tournament army) This is reduced to 134 points which are being played for. Over 5 Games with 34 players it is possible for 2 people to win all 5 games. However this is unlikely. An army with  a comp score of 0 would need to earn 100 battle points and would allow no army with a comp score greater than 15 to earn 85. Comp playing such a huge factor in this event reduced the chances of winning substantially if a 0 comp army was to be taken. Only 1 army recieved a 0 for composition with the majority earning somewhere in the high teens. The top 10 places was dominated with high comp armies indicating that maybe the comp hit was slightly too heavy and lent itself well to people taking weaker armies and recieving low wins or draws until day 2.

Comp represented 37% of relative score in this event.

Battle had a relativity value of only 55%.
Paint (Above Standard Army) had a relevance of 8%.


My List:
As stated above, I clearly misjudged the relevance of comp for this event. I took an army more suited to an environment where comp represents less than the 37% Bladestorm weighted it at. Realistically the Dark Eldar autohate due to the the double ravager/blasterborn combo comped me out of the event. Regardless, I didn't achieve the battle score I needed which came down to bad rolls in 3 of my 5 games and generally getting outplayed in 1 of them. I wouldn't take this list again unless comp was closer to 25% of relevance, and even then, I'd make changes.

HQ:
Haemonculus w/ Shattershard + Venomblade


TROOPS:
20 Kabalite Warriors w/2 Splintercannons


10 Kabalite Warriors w/1 Splintercannon


5 Kabalite Warriors w/Blaster
Raider w/ Flickerfields


7 Wyches w/Agzr Hekatrix
Raider w/ Flickerfields


6 Wracks w/Liquifer Gun
Raider w/ Flickerfields


ELITES:
4 Kabalite Trueborn w/4 Blasters
Venom w/ Extra Splintercannon + Nightshields



4 Kabalite Trueborn w/4 Blasters
Venom w/ Extra Splintercannon + Nightshields


HEAVY SUPPORT:
Ravager w/ Nightshields + Flickerfields


Ravager w/ Nightshields + Flickerfields


What's Wrong With That List?
A number of people asked me what was wrong with my list when we were discussing comp scores for the events. Many felt it was too strong for the field (And my comp score of 17 agrees). However, what many people who do not play dark eldar fail to realise is just how easy the 10 man squad is to kill. Furthermore the lack of squad leaders on the 20 man and the wracks makes them run very easily if somebody observant has the ability to cause enough wounds. There is also a complete lack of shockprows and Torment Grenade Launchers meaning i am unable to tank shock at all, and once the raiders lose their darklances they become essentially useless.


Venue:
Well well. After a 3.5 hour road trip we arrived in Bairnsdale. Sunk a few bourbons and met up with some mates who were staying in a different area of the town to us. Difsta, Durkah, Esrun and myself retired to our cabin just shy of midnight and made preparations for the next day. Durkah and I had a mostly restless night due to being too tall for our beds -.- but come morning we were all good and ready to go.

The Bladestorm venue was, put simply, amazing. Very spacious. Could have easily fit another 5-6 tables in there and the event would have run comfortably at 50. The Venue literally shared a carpark with the nearest maccas and subway as well as being in walking distance of countless other options (including a rocking souvlaki place we found across the road)



And then we found out it was air conditioned.
AIR CONDITIONED
Fuggorf, I actually love you forever.


Missions:
Missions were good. Some where a little funky, but were all simple and mostly, they were all balanced. Every army had a chance to win each mission. Props to zagamihammer and valk down, really enjoyed those ones guys, didn't so much love beacons.


ZagamiHammer: Scalps in its most basic form. Each killpoint is given as a counter to the unit that killed the enemy unit. Wiping out that unit removes the counter. Most counters at the end of the game wins. Spearhead Deployment


Drawhammer2: An attempt to fix drawhammer by placing a 3rd objective in the middle of the board which was only counted if both of the other objectives were held in true drawhammer fashion. Spearhead Deployment


Beacons: 5 Objectives which could be 'turned on' by capturing them. Once turned on you could move away from the objective and hold it until the enemy contested it or took it back for themselves. Pitched Battle Deployment.


Valkyrie Down: Center 'objecitve' a valkyrie crashes as per reserve roll and leaves an objective in the center of the table. MOST scoring units around the valkyrie wins the game. Dawn of War deployment.


Secret Missions: Pick your primary and secondary from a list of missions. Reveal them to your opponent at the end of the game. Bonus points achieved for any of the 5 missions you could pick as opposed to the other 5 bonus points. Pitched Battle Deployment.


Terrain:
Terrain was, for the most part, excellent. Especially considering the club is very small in comparison to the number of players there on the day. But please, dear god, whoever owned table #10, the eldar one...never let it be used in a tournament again. It looks really really cool, but is amazingly impractical and frustrating to work with.


A number of the tables were quite impressive such as the one with the huge drawbridge on it. Props the ex WSWA guys who brought down tables as well. Mad props guys :)


Overall:
Was a great event. Loved the road trip up and had a great time throwing some dice, having a couple of drinks with some mates and watching Esrun take out his first event.


Ben and Les did a fantastic job running the event and I'll definately be back next year!


Viva La Bladestorm! :D

Welcome!

This is the start of what I hope will be a fantastic little resource for the Australian (In particular Victorian) Warhammer 40k community. I endeavour to post up a bunch of tidbits from not only my own experiences but also those of others, in particular 40k events in and around Victoria.

So, until i have some real content to post up, I bid you farewell. Check back often! Should be new material up every week!

-Matt